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Thanks to Neuralink Implant

Briton Plays ‘World of Warcraft’ Using Only His Thoughts

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WoW is one of the most popular open-world games and typically requires a mouse and keyboard. Photo: Getty Images
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April 3, 2026, 6:19 am | Read time: 2 minutes

The direct connection between the human brain and computers was long considered science fiction. However, researchers have been working for years to develop exactly such interfaces. The goal of the technology is to operate programs without traditional input devices like a mouse or keyboard. A current example shows the state of development: A participant in a clinical study uses a brain-computer interface from Neuralink to control the online role-playing classic “World of Warcraft” solely with his thoughts.

Study Participant in Focus

The Briton Jon L. Noble was formerly a paratrooper in the British Army and is paralyzed from the neck down after a severe spinal cord injury. For about 100 days, he has been wearing an implant from the U.S. company Neuralink, co-founded by Elon Musk. The clinical study he is participating in has been running in the United Kingdom since August 2025. According to his statements, the procedure went without major issues.

For the operation, Noble was placed under general anesthesia. Doctors used a robotic system to insert the implant, which placed a total of 1,024 electrodes in the motor cortex of the brain. Only small incisions were necessary for this. The motor cortex is the area of the brain responsible for movements. The electrodes capture the corresponding activities there.

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How Brain Control Works in Everyday Life

According to Noble, recovery after the operation was quick. Shortly thereafter, he was able to begin using the brain-computer interface. The implant measures activity in the relevant brain area and transmits the data. A computer processes the signals and translates them into specific inputs.

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This technology allows movements to be digitally implemented. For example, a mouse pointer can be controlled or a key can be triggered without using hands. Noble uses this exact principle when playing “World of Warcraft.” He controls his character in the game solely with his thoughts.

The example clearly shows how far development has already progressed. What was long considered a theoretical possibility is now being practically applied. The direct control of programs via the brain is already functioning in the everyday life of the study participant. This demonstrates that the technology is no longer just in the research stage but enables concrete applications.

This article is a machine translation of the original German version of TECHBOOK and has been reviewed for accuracy and quality by a native speaker. For feedback, please contact us at info@techbook.de.

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