July 28, 2025, 12:20 pm | Read time: 4 minutes
The video game sector has long operated on two tracks regarding game availability. So-called third-party titles, or those from third-party providers, have often been released on multiple consoles, and this has essentially remained unchanged to this day. However, the in-house games from Sony, Nintendo, and others (first-party games) are typically exclusive to their own platforms–such as the PlayStation or Xbox. But this model is increasingly crumbling. And now it seems that even PS5 games might one day be available on the Xbox or Nintendo Switch.
Ad Suggests PS5 Games on Xbox and Nintendo Switch
Strong, exclusive games have always been important drivers for manufacturers to boost their console sales. Super Mario, for example, is only available on Nintendo, while Sony has built an impressive portfolio with brands like “The Last of Us,” “Horizon Zero Dawn,” and “God of War.” The latter have already softened their exclusivity claim through PC ports–probably because they didn’t see them as direct competition. But ports to other consoles? Until now, unthinkable.
But now a new job listing has appeared suggesting that PS5 games might soon land on the Xbox or Nintendo Switch. They are looking for a “Senior Director, Multiplatform & Account Management,” with “Multiplatform” being the key word here.
This person is expected to help shape the global strategy for PlayStation Studios titles–all in-house productions–beyond PlayStation hardware, including Steam, Epic Game Store, Xbox, Nintendo, and mobile. The listing also mentions a “multiplatform expansion.”
Surprising Turnaround at Sony
TECHBOOK has asked Sony for official confirmation of this new strategy but has not yet received a response. The reasons for this new development can only be speculated upon. However, if it turns out to be true, Sony would be following in Microsoft’s footsteps. The Xbox creators have already started offering formerly exclusive games on the PS5, such as “Forza Horizon 5.” “Hellblade 2” is set to follow in August. In the long run, the idea of exclusivity will generally be abandoned.
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Whether Sony sees it the same way is unknown. It’s quite possible that they might offer so-called “timed” exclusives in the interim, meaning only temporary windows during which a new game is available on just one platform. Rising production costs for AAA titles, which make it increasingly difficult to generate profits, could be a reason. A multiplatform strategy certainly helps in this regard, and Microsoft is already successfully demonstrating it.